Twenty-five years of software. One dream.
We have been building software since the late nineties — banking platforms, logistics systems, infrastructure that had to work every single day. Games were always the reason we started. GBX Studios is where we finally build them.
From enterprise software to game worlds
The path was long on purpose. Every year spent shipping systems that could not fail is a year of discipline we now bring to game production.
Software first
More than twenty-five years developing software for banks, utilities and logistics operators — engineering teams used to hard deadlines, real users and zero tolerance for downtime.
The Brazil years
Years of game outsourcing in Brazil: production pipelines, art integration, gameplay programming and delivery for external studios. That is where the craft was learned.
Now, Panama
Today the studio is based in Panama City, building our own titles and tools, and partnering with teams who need an engine, an editor or a full production crew.
Three places to see our work
Our development hub, our game engine and our world editor. Open any of them to explore what the studio runs on.
CodeHub
Our development hub — where projects, code and engineering services come together for clients and partners.
GBX Engine
The runtime we build our games on: rendering, gameplay systems and multiplayer, designed for small teams that ship fast.
GBX Editor
The editor behind the engine — build scenes, tune gameplay and iterate on levels directly in the browser.
Tell us what you want to build
Game production, engine and tools work, or a full software team behind your project. Write to us and we will answer with a real person, not a form reply.
Piso 24, Oficina 2407
Panama City, Panama